Have you ever played an online game and thought “I want to do something like this, I have great ideas”? In the past, you had to learn to code in ActionScript 3, the language that Flash runs on.
However, thanks to some software for creating games, the experience of coding has become a thing of the past. You can make the game fun and exciting by manipulating objects and logic without touching a single line of code.
#1. game development
1. Write a basic description. Enter features and what you want the player to achieve. It’s great to have a basic plan of what you want to do with your game in writing so you can see it as you work on it.
- See this guide for more information on how to write a game design document.
2. Make some sketches. Draw the basic screen layout the way you want it. It doesn’t have to be very detailed, but you should at least have an idea of where the various elements will be placed on the screen. This will come in handy later when you start building the interface for your game.
3. Choose a way to create a game. Initially, you need to learn how to program in ActiopnScript3 in order to create Flash games. While you can still do it, there are programs that make it easy to learn how to make games and don’t require programming experience. Some popular game creation options include:
- Stencyl is a new tool that allows you to create games using object scripts and logic. The game can then be converted to a Flash project and uploaded to any website that supports Flash games.
- Build 2 As Flash gets older, it should start to be replaced by other ways to create games. One of the newest ways to create online games is using HTML5. This usually requires a lot of coding knowledge, but Construct 2 allows you to create games using stencil-like objects and scripts.
- Flash Builder is the traditional way to create Flash games. This requires a fair amount of ActionScript knowledge, but Basic is one of the easiest languages to learn. Flash Builder costs money, but you can use the open source program FlashDevelop for many of the same purposes.
#2. using a stencil
1. Download and install stencils. Stencyl is a game creation program that does not require programming knowledge. You can use various logic tools to manage the objects in the game.
- Stencils are free to use if you want to publish your game online. In the free version, the stencil logo will be visible first. If you get the paid version, you can publish on other platforms.
2. Create your new game. When you launch Stencil, you will be shown a list of your games. There will be a few sample games on the list that you can check out to see how they work. To start working on your game, click on the box with the dotted line that says “Click here to create a new game.”
3. Choose a kit. There are many kits that contain ready-made resources and items that will help you quickly start the game. Choose a bundle or blank game if you like.
- You can download kits made by other users online.
4. Enter information about the game. Before you start creating a game, you need to enter some information.
- Name is the name of your game. You can change it later as you wish.
- Screen size is the size of your screen and is very important as it affects the image you are using. Since people usually play your game in their web browser, the screen size shouldn’t be that big. Give it a try Width: 640px Height: 480px. This is a good size to start with.
5. Know the layout. When you first load the game, you will be taken to the dashboard. Here you can see all the visual effects of your game and access any resources. You can also change game settings here. You will spend most of your time working in the dashboard.
- The view is the main window of the toolbar and displays the actual game and all assets. Your game will be a set of scenes.
- Resources is a list of all items and assets in your game. This includes actors, backgrounds, fonts, scenes, logic, sounds, and tile sets. The sources are arranged in a tree on the left side of the screen.
- Settings. Game and settings options allow you to customize how game mechanics work, including controls, gravity, crashes, screen loading, and more.
6. Create an Actor An actor is any object that moves or interacts with in the game (players, enemies, doors, etc.). You will need to create an actor for every object in the game. To create an actor, select the Actor Type option from the Resources menu. Select the desired actor from the list (the list is determined by the kit you have chosen).
- Divide the actors into groups (players, enemies). This will help define the actor’s collision properties. Select your actor to open the actor editor. Then go to the Properties tab and select the appropriate group from the drop-down menu.
- Choose a behavior (jumping, walking, running). Behavior is what allows your actor to do something. Click “No Behavior” and click the “+ Add Behavior” button in the bottom left corner. Select a behavior from the list (for example, “walk”), then click “choose”.
- set control. If you are creating a player character, you need to allow the player to move it. When you add a walking behavior, you will be taken to the walking attributes screen. You can use the menu to choose which keys will move the actor left and right. You can also install animations if they are included in the kit you are using.
- You can add many behaviors and define what actors can do.
7. Create a scene. The scene that the player sees during the game. This is the background, as well as any visual object and actors. To create a new view, click View Options in the resource tree, and then click the Queue field. Give your new scene a name to continue.
- Background. Your view will be resized automatically so you don’t have to worry about it right now. You can use a color as a background to sit on top of it. You can also choose a solid or gradient color. Click “Create” when you’re done. This will open the scene designer.
- Place tiles. The tile sets included in your kit will be loaded on the right side of the window. Click the Pencil tool in the menu on the left, then click the tile you want to use. You can then place tiles on your stage. Click and drag your mouse to place multiple tiles.
- Hold an actor Click the Actors tab above the slice set to switch to the available actors. You must have already created it for it to appear in this list. Click the actor you want to place and click the scene you want it to appear in. If you press ⇧ Shift, the actor will move there.
- Added gravity. Click the Physics tab at the top of the window, then enter a value in the Gravity (Vertical) field. recorded85Will simulate real earth gravity.
8. game test. After you have created the scene and added some actors, you can test the game. Click the Test Game button at the top of the screen to play your newly created game. You can use the dial keys to control the player character.
- Look for any aspect that is not working and try to fix it. For example, is the enemy behaving correctly? Can you defeat the enemy? Are there accessible platforms or impassable ditches? Return to the appropriate area of your game editor to fix any issues you find. It may take some time, but the end result will be more fun and easier to play.
9. Add more. Now that you have a working and playable scene, it’s time to put the whole game together. Add levels and challenges and keep testing your add-ons to make sure they’re fun and work properly.
10. Site Block the game. If you are uploading the game to a site that hosts flash games or you are uploading it to your own site, you must use “Site Block”. This will prevent your game from playing if it is not on the list of allowed sites.
- Open “Game Settings” in the “Resources” tree. Select the “Loader” section. Enter the allowed sites in the Block Site field, separating them with commas, not spaces. For example,newgrounds.com, kongregate.com,
- While on this screen, enter your home page in the Your Home Page field, if you have one. This will allow players who play your games to link to your site.
11. Export the game as Flash. If you are happy with your game, you can export it in Flash format. This will allow you to upload the game to a site that hosts flash games or to your own website. Click ”’Publish”’. Select “Web” and press “Flash”. Save the file in an easily accessible location on your computer.
12. Publish the game. If you have a Flash (.SWF) file, you can upload it to any site. There are many sites on the Internet that host flash games, and some even allow you to make money from ads. You can also upload games to your website, but you need to make sure you have enough bandwidth to accommodate players when the game becomes popular.
- Check out this guide on how to upload games to your website.
- If you would like to upload your game to a site such as Newgrounds or Kongregate, you will need to create an account and then complete the upload process for those sites. Terms will be different for each site.
- If you would like to publish your game to Stencyl Arcade, you can do so from the Stencyl program. Click ”’Publish”’. Select ”Stencil” and press ”Arcade”. The game will load automatically, so make sure you’re happy with the title before doing so. Stencil Arcade file size limit is MB.
#3. Using Construct 2
1. Download and install Construct 2. This program allows you to create HTML5 games with very little code. You will need to set some variables, but this is all done through menus that require no coding.
- Construct 2 is free, although some features other than updates are limited. The free version cannot be published to platforms other than HTML5.
2. Create a new project. When you launch Construct 2 for the first time, you are greeted with a welcome menu. Click the New Project link to start a new game. There are also some examples that you can use to see how the original game turns out.
- When starting a new project, you will be presented with a list of templates. For your first project, we recommend starting with an empty project. This will allow you to get used to the basics without getting in the way of templates.
3. Adjust your project settings. On the left side of the project window, you will see a number of objects in the properties frame. You can use it to set the screen size and enter game and company information.
4. Enter a background. Double click the layout. Select “Mosaic Background” in the “General” section. Click the layout to place the background. This will open the background editor. You will have to create your own with image editing software or download textures from several online resources.
- Set the background to the layout size. To do this, select the background object and change its size in the properties frame.
- Rename the layer and lock it. You must lock the layer to avoid accidental movement when placing other objects. Click the Layers tab on the right side of the screen. Select the layer and click the “Pencil” button. Name the layer Background, then click the Lock button to lock the background.
6. Create a new layer. On the Layers tab, click the “+” button to create a new layer. Name it “main”. This will be the layer that most of your game objects will be on. Before proceeding, make sure the main layer is selected.
7. Add information to your game. In Construct 2, your input must be added to your game as an object. It is invisible and allows you to use the keyboard and mouse in the project.
- Double-click the layout, and then select “Mouse” in the “Input” section. Do the same to insert the “keyboard” object.
8. Add element. Now it’s time to add some game objects to the layout. Double-click the layout and select “Sprite” under the “General” section. Use the crosshairs to choose where you want to place the sprites. An image editor will open, allowing you to load an existing sprite or create a new one.
- When you select a sprite in the layout, the sprite’s property will be loaded into the left frame. Rename the sprites to make them easier to identify and refer to.
9. Add behavior to your object. To add a behavior, click the object to select the behavior you want to add. Click the Add/Edit link in the Behavior section of the Properties window. A list of available treats will appear.
- Behaviors are pre-configured pieces of logic that allow you to quickly add useful properties to your objects. You can choose from a variety of pre-made treats that can be used for a variety of purposes. For example, to make a concrete floor, give it the “concrete” behavior. To move a character in 8 directions, set the “Speed in 8 directions” behavior.
10. Change the Behavior property. You can change the behavior to suit how your object works. You can change the value to change the speed, direction, and other properties.
11. Understand how events work. Events is a list of situations from which the game exits. If the condition is met, an event occurs. If the condition is not met, the event does not occur. The event page typically runs about 60 times per second. Each run is called a “tick”.
12. Create an event. Double click the event page. A list of available items will appear. Select the object for which you want to create an event, or you can create a system event.
- Choose when the action occurs. After selecting an object, you will be prompted to select when the event occurred. It can be based on other events or on a specific time. “every tick” always.
- Add an action. You will be prompted to select one of your items. Choose from a list of actions. For example, if you are creating a shooter and you want the player character to always face the mouse, you should create a “Point of View Facing Position” action on the player object every tick set. When asked for coordinates, enter “mouse.x” for X and “mouse.y” for Y. This will always point the player’s ship to the cursor.
13. Add more events and behaviors. This is the basis of your game. By adding and improving treats and events, you can create unique and fun games that people will want to play. Experiment with different events to try and get the game you really want.
14. Add a variable. There are two types of variables in construct 2: instance variables and global variables. This allows you to create ratings for your items and games, such as health, time limit, score, and more.
- Instance variable − An instance variable is assigned to the same object. It is used for things like enemies and player health. You can add an instance variable after selecting an object by clicking the Add/Edit link in the Variables section of the Properties frame. Give the variable a name that can refer to the event, as well as an initial value.
- Global variables. Global variables are variables assigned to the entire game. It is used for things like the player’s score. To create a global variable, go to the event page and right-click on an empty space. Click Set Global Variables, give it a name so it can be referenced in the event, then enter an initial value.
15. Create an interface. When creating interfaces, it’s usually best to do it on a new layer. This is because the interface rarely moves or changes, so it’s best to keep it locked. In the properties box of the new layer, set the Parallax option to 0. This will move the layer as the screen moves.
- Use text fields and variables to create an interface. You can customize your text field to display health, points, ammo, or whatever else you want the player to see from time to time.
16. Test and modify your game. Now that you have a few objects on the screen with events and behavior, you can start testing and adding content. Click the “Play” button at the top of the screen to help and test the game. Take note of anything that doesn’t work and try to fix it to make your game playable and enjoyable.
17. Export your game. If you are happy with your game, you can export it so that it can be uploaded to the website and everyone can play. To export the game, click the menu ”File”’ and select “Export”. Save the project in a location convenient for you.
18. Publish the game. There are many sites that allow you to download HTML5 games for others. You can also add games to your site. Check out this guide to learn how to upload the game to your website.